
VR
My expertise lies in modeling , dynamic particle effects, unique gameplay elements and multiplayer interactions. With a strong foundation in Unity, I have built mechanics that integrate seamlessly into VR environments, prioritizing player engagement and intuitive controls. My ability to implement complex systems, such as gesture recognition for combat and multiplayer synchronization, demonstrates my technical proficiency and creativity in VR game design. My work reflects a dedication to detail and storytelling, enhancing game visibility and engagement.
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My hands-on experience from VRChat development to Horizon Worlds scripting further showcases my ability to adapt and innovate within diverse VR platforms. From developing Udon scripts to participating in Meta’s hackathons, i consistently push the boundaries of what’s possible in VR.
Finally, My interest in modding tools like MelonLoader, LIV, and VoiceAttack highlights my passion for enhancing VR gameplay and streaming. By combining technical expertise with a creative approach, i have positioned myself as a versatile and forward-thinking VR developer, community leader, and content creator.
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3D Modeling
& Animation
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Custom 3D Models: Create high-quality 3D assets for games, VR environments, or marketing materials, including characters, props, and environments.
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Rigging & Animation: Provide rigging and realistic animations for characters and objects, optimized for VR and game engines like Unity or Unreal Engine.


VR Game
Development​
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World-Building: Create immersive VR environments and interactive worlds, with expertise in platforms like Unity and Meta Horizon Worlds.
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Custom Scripting: Develop tailored scripts for gameplay functionality, including Udon scripts for VRChat or Unity-based interactions.
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Optimization: Ensure smooth performance across platforms, including Quest, PCVR, and mobile VR.